package assets
{
	public final class EmbeddedImage
	{
		public function EmbeddedImage()
		{
		}
		
		/**
		 * GameUnit Shadow
		 */
		[Embed(source='/assets/GameStage.swf',symbol='Shadow')]
		public static const CHARACTER_SHADOW:Class;

		/**
		 * Clouds in flying mode
		 */
		[Embed(source="/assets/Clouds.swf",symbol='云001')]
		public static const CLOUD0:Class;
		
		[Embed(source="/assets/Clouds.swf",symbol='云002')]
		public static const CLOUD1:Class;
		
		[Embed(source="/assets/Clouds.swf",symbol='云003')]
		public static const CLOUD2:Class;
	}
}